With the euro on the brink of collapse and the world economy in general not too far behind it economics has made a pretty bad name of itself over the past few months. As within the real world having a safe and secure economic system within UFL is absolutely essential if the game is going to be successful.
There are 6 main economic objectives that UFL is striving towards. These are:
1) More simplicity in the economy
2) More stability in the economy
3) More support to lower teams
4) Create more value for older players
5) Implement Economic Fail safes
6) Remove opportunities for exploitation and opportunism
Although at this stage and without any testing having taken place there is not a great deal that you can say about many of them. However, it is clear that UFL will attempt to have a greater micro control of the economy rather than a one size fits all approach. It has been confirmed that the ability to adjust the economy, through adding/removing cash, will be part of the economic model in a bid to curb excess inflation. Through greater statistical analysis of the economy the developers hope to be able to predict the change in the money supply over the course of a season. Given this information they will change the prize money accordingly. In addition monetary policy (the adjustment of the interest rate) is pencilled in to make an appearance although given a closed economy may not yield the expected results. In a closed economy raising interest rates is inflationary in the long run, although may encourage more saving. Whereas lower interest rates are deflationary but encourage more spending. Therefore there needs to be a lot of testing to see which wins out. The bank of UFL will also change tax rates to get the economy moving or to slow it down where necessary.
It will be interesting to see just how accurately they can measure the economy in testing and this is definitely something that this blog will be following in the future. A lot of care will need to be taken when making adjustments so as to not go over the top and cause wild swings in the economy. Having rolling adjustments may add stability but may make the economy more complex, a direct contradiction of objective 1 above.Whilst stability is important, confidence in the system and economic certainty must not be downplayed as they both affect the behaviour of the agents within the markets. Therefore if the bank of UFL starts getting it wrong then all of these changes could become self defeating. I for one can’t wait to see all of this in action in testing!
What we also know is where a team’s income will be derived from (alongside any profit made in the transfer market). There are 4 main areas that a team can earn money. These are prize money, stadium income, television money and commercial revenues. As you would expect being in higher divisions will mean you yield a higher value for all of these compared to a team lower down the pyramid. Therefore with all of these factors benefitting big teams it comes as no surprise that there a few elements of the game to help “bridge the gap” between top and bottom.
The main bridging feature in FML was higher wage demands from players at the teams with bigger reputations. This feature will be part of UFL as a way of capping the financial capability of the best teams. It is planned that prize money will fall away quite rapidly so bad seasons will impact on teams unlike in FML where many could just ride out a bad season on their revenues from the other areas. Given staff and of course the options for more infrastructure than just stadiums and youth academies there should be more areas for all teams to spend money, which may help smaller teams if the big teams are investing heavily to keep up with the Jones’. Most of these measures for “bridging the gap” appear to be anti top team rather than carrots for the smaller teams which come across in an unfortunate manner. The one carrot for new teams will be the introduction of a new manager payment scheme whereby managers who join after the 3rd season will get an additional daily payment to help them be financially competitive. It would be nice to see the addition of interest free loans or partial discounting on basic stadium, youth academy and other infrastructure options as well to introduce a few more goodies into the mixer.
Overall there are a lot of financial aspects to be tested, especially if all of the 6 main objectives are to be reached. If objectives 2 (stability), 3 (helping new/lower teams) and 6 (reduce cheating/exploiting) can be achieved then there will be many happy users. If the rest can be achieved then anything is possible. Bring on the testing!